Thursday, December 12, 2019

Tom Raider CSP

Language and Audience

Analyse the game cover for Tomb Raider Anniversary (above).

1) How does the cover communicate the genre of the game?

The cover shoes props like guns which show the genre is action.

2) How does the pose and costume of the character appeal to primarily male audiences?

The femine pose and minimum clothing of lara croft can suggest the sterotypical look of females and appeal to male audience.

3) How might the cover be read as empowering for female gamers?

This si because there has been no female protagnist in the gaming industry.

Gameplay analysis

Watch the following gameplay clips again:



1) What does the gameplay for Tomb Raider Anniversary involve?

third perpective  view
more cinematic
cut scenes and more action

2) Write an analysis of the media language choices in the construction of the game: e.g. genre, narrative, mise-en-scene, camera shots etc.

The genre is action seen by the location of the game and the narrative is about the female protagnist trying to save her life.The cut scenes can be seen charcters expressions and perspective fo the charcter.

3) Analyse the clips for audience pleasures, applying audience theory and considering media effects.


Representations

Read this NME feature on the evolution of the character of Lara Croft. Answer the following questions:

1) Note the statistics in the opening paragraph.

2) How does the article describe the cultural change in society and the media since the early 00s?

It talks about change of euality for women.

3) How was the original 1996 Lara Croft received by audiences and critics?

it was received good feedback from the audience as it shows strength for a women.

4) What did the 2013 re-launch do differently – and how successful was it?

IT did not show lara croft as an sex object.

5) How is ‘woke Lara’ defined in the conclusion of the feature?

defined as  lightness, intelligence, recklessness, courage and physical ability.
Now read this feature – Tomb Raider’s Lara Croft: feminist or femme fatale

1) Why is Lara Croft considered a “polarising figure among gamers”?

This is because people debate saing that this is only for male attention.

2) How did the limitations of game construction in the 1990s help to establish the way female characters were animated?

This is because they couldn't show the movement for the female charcters.

3) Why were Lara Croft’s physical attributes emphasised in the original games?

This is because it was more appealing to male audience.

4) How does Anita Sarkeesian describe Lara Croft?

She describer her as a hyper sexual character.

5) Why has Lara Croft’s appearance and characterisation changed over time?

This si because gaming has developed and more natural movemenmts can come now than before.Industries

1) Why is Lara Croft such an iconic figure in the gaming industry?

First female protagonist.

2) What products and spin-offs have featured Lara Croft or the Tomb Raider brand?

filmimg star.advertismenets and tv series shwoing lara croft charcter.

3) Why might Lara Croft be considered a postmodern icon?

This is because she has been well known for a period of time.

4) Why is Tomb Raider Anniversary a 'case study in conglomerate ownership'?

The franchise is massive and has grown in the two decades.




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